Active Learning Kit
Gamified interactive practice encourages autonomous learning and develops digital competence.
The Active Learning Kit follows the syllabus of the print book to provide further support and practice for students. Put your students at the centre of their learning and let them take control of their own studies.
Games, exercises and bonus activities
Take learning to the ‘next level’
Learners reinforce what they’ve learned in class with gamified activities and exercises, earning ‘diamonds’ for each task they complete and ‘medals’ for reaching key milestones. Students access the Digital Book and the Active Learning Kit within it with the access code in their print book.
Watch the video now to explore the different sections of the Active Learning Kit and see how it works for both students and teachers.
Try bonus activities to win extra diamonds.
Win medals for reaching key milestones.
‘My Scoreboard’ tracks students' progress.
Primary
A new way for students to learn English with interactive digital games and exercises.
The Active Learning Kit has seven sections
Where do I find it?
For levels 1 and 2, students access the Kit through their Class Book. For
levels 3-6, students access the Kit through their Activity Book.
The Active Learning Kit is part of these exciting new courses from Oxford
University Press:
Secondary
Gamified interactive exercises allow learners to improve their English skills.
The Active Learning Kit has five sections
Certain courses have additional sections.
Where do I find it?
The Active Learning Kit is built into your course books. Students access the Kit through their Workbook, as shown here:
The Active Learning Kit is part of these exciting new courses from Oxford University Press: