Active Learning Kit for CLIL
Gamified interactive practice encourages autonomous learning and develops digital competence.
The Active Learning Kit follows the syllabus of the print book to provide further support and practice for students. Put your students at the centre of their learning and let them take control of their own studies.
Games, exercises and bonus activities
Take learning to the 'next level'
Learners reinforce what they’ve learned in class with gamified activities and exercises, earning ‘diamonds’ for each task they complete and ‘medals’ for reaching key milestones. Students access the Digital Book and the Active Learning Kit within it with the access code in their print book.
Watch the video now to explore the different sections of the Active Learning Kit and see how it works for both students and teachers.
Try bonus activities to win extra diamonds.
Win medals for reaching key milestones.
‘My Scoreboard’ tracks students' progress.
The Active Learning Kit has six sections:
- Game Zone: Games encourage vocabulary and grammar practice, allowing students to revise and recap new language.
iProgress Check: Students check their progress and celebrate success.
Content Coach: Additional bilingual support for consolidating content. (Only for Natural & Social Sciences.)
Reading Club: Choose a book and enjoy reading in English.
Picture Dictionary: Review key vocabulary with the Picture Dictionary.
- Learning Record: Students keep track of and reflect on their learning. (Only for levels 3-6.)
Where do I find it?
The Active Learning Kit is part of these exciting new courses from Oxford University Press: